3D Rendering Engine

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A high-performance rendering engine with an Entity Component System architecture, featuring physically-based rendering (PBR), physics integration via PhysX, and a GUI system.

Low Latency Trade Execution

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A multithreaded order and execution management system to trade spot, futures and options for instruments using Deribit API, with network requests optimized at the order of 100us.

Battlesafe

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A prototype wearable device used for tracking soldier health vitals and using positional data for rescue and aid operations, as well as strategizing movement of troops in the battlefield.

STM32 7-Segment-Display

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A compact library to control a 7-segment display on STM32 boards, using CMSIS headers. Built using a STM32F401RE board and a common-anode 7-segment display.

Luminosity

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A modern-themed blogging platform, attracting a user base of 50+ users

Breakout Game

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An Atari Breakout clone with a custom 2D sprite engine. It features three levels and has power-ups (such as increasing ball size, doubling speed, explosions etc.), debuffs and shader effects (such as chaos and screen inversion) for enhancing the gameplay.